Product design for January 2015
Alexander Sergeevwrote this on Мар 29, 2015
Mail.Ru Group interface design manager Yury Vetrov has been publishing regular reviews of new articles on interface, new tools, pattern collections and intersting cases. He chooses approximately 5% of valuable publications which are worth sharing with experts. Yury Vetrov has gathered the most interesting links of January.
UX App
It’s a new tool for interactive interface prototyping. Joint work on a prototype, nice visual editor, component library, multiscreen prototypes, animations — that’s a standard set.
The stake is on the possibility of creating complex interface solutions with the help of visual “developing” — a designer of suchlike procedures, conditions and transfers. As usual, the month is remarkable for several new tools: Gravit, Para, Markly and fresh details about Bjango from Skala.
2015 Predictions
- Trends for 2015 from Frog Design.
- Predictions from leading UX-specialists for UX Magazine.
- About a data scientist, a profession which will be the hottest next year.
- Predictions from Craig Tomlin, Rich Gunther, Jan Jursa and Daniel Szuc.
- Review of main trends from CES 2015. There are few interesting things this year.
- Predictions for wearable tech in 2015 by Dan Sung.
Ultimate Guide to Prototyping
144 pages of cases, explanations and tips from UXPin on interface prototyping. Lessons on Photoshop and Sketch are for dessert.
UXPin has released 2 more e-books about usability-testing and interaction design on the whole.
Atomic Design Book
Brad Frost is preparing a book on Atomic Design ideology. You can read a draft on the web site. He has also published his approaches to CSS work.
Some of them shed light on interesting details of design work organization. Meduim in particular is good at basic design parameters, Groupon has a powerful component system.
By the way, last year many well-known services have published their approaches to CSS work. Some of them uncover curious details on design work organization.
Slalom
Ralph Thomas describes Slalom — a system for quick and short description of element interaction with each other. With the help of the system (which is basically a simplified system for solving tasks of satisfying limitations) it’s easy to assign interaction of an element with another or with plenty of them, i.e. it’s simple to prototype quite nontrivial interface approaches.
Slalom has grown from another article about animation prototyping and interaction with models.
A Quick Guide to Evaluating UX Roles for Non-UX People
Jacob Harris suggests an alluring idea of evaluation model for UX-specialists, needed for team of a project. A project manager can estimate a set of necessary skills and people according to the 2 parameters (interaction complexity and subject domain).
Michael Owens writes on the similar topic — there is a bunch of strong specialists’ opinions of the branch.
What Great Leaders Must Do
It’s a second and rather powerful part of article series by Jim Nieters and Pabini Gabriel-Petit about UX-managers and leadership.
Online Shops Customers
Liraz Margalit shares her own behavior type classification of e-commerce web sites. She singles out 5 behavior models: “The Wish Lister”, “The Brand-Oriented Visitor”, “The Rational Visitor”, “The Satisfier” and “The Maximizer”.
A User’s Journey on the Web Site
It’s a guide by Michael Alber on customer journey map creation. The instruction was used for his master class in Oracle. The presentation describes metrics of design-solutions efficiency which can be traced and enhanced.
Open Strategy
It’s a supervised collection of the best (according to the author) tools for a startup. The contents are divided into the following sections: consumer research, online analytics and competitor audit, trends, advertising planning and so on. You can subscribe to regular newsletters.
17 Myths about UX-testing
Jim Ross debunks 17 myths about usability-testing.
UX-quote for every day
A collection of quotes about work on interface from UI Engineering. Every day a new useful thought.
Cinematic Continuity in User Interface Design
A series of articles by Claudio Guglieri, Fantasy Interactive Design Director, on using principle of cinematography in interface design. Continuity principle is described in the first part.
“Human Error”
Steven Shorrock on “human error” notion in ergonomics — its history, evolution and modern comprehension of the term.
90-Year-Old Designer
A 90-year-old designer Barbara Beskind works for IDEO — she helps to understand older audience better.